GREEN'S HOME
Lyuba Alekseeva
Green’s Home
Game Concept:
Complete “match-3” levels to earn coins and hearts. Nina and her husband, Tom, use these to renovate their home and garden.
As the story unfolds, the heroine discovers old postcards, letters, and photographs that reveal events that took place in the house long ago. She collects them in a special box. Through these items, we learn the story of the Dreiser family, who lived in the house long ago.
Goal of the game: Turn the old, abandoned château into a dream home, filling it with warmth and love.
Setting: Real-life, present day. The protagonists' house (three floors + winter garden and yard: pond, and garden on the property).
Plot: Nina and Tom Green purchase an old estate. They intend to restore it. Nina is a designer, and Tom is a builder. This creative couple has long dreamed of a big house, but the renovation turns out to be more expensive than the house itself. Fortunately, they have neighbors who could use professional help. However, one elderly man unsettles Nina as he frequently watches the family. Rumor has it he lives in the nearby town.
On the property, the heroes meet Biscuit the Cat, a local celebrity who alternates between living with different neighbors.
While sorting through old belongings in the house, Nina finds a box and, bit by bit, other items belonging to the previous owner. Through the owner's letters, Nina learns that this woman regretted not showing enough warmth toward her sons.
The work on the house alternates with work on the yard. Soon, the couple receives news: Tom’s grandmother is coming from abroad to celebrate her anniversary. Nina suggests gathering the whole eccentric family at their residence, but the couple needs to hurry—the event will happen in three months! The family frequently visits the house, with each member eager to offer their advice. Nina’s mother, Mary-Ann, is especially persistent with her suggestions.
Over time, Tom and Nina manage to find the elderly son of the former owner of the house. It turns out to be the man who was watching them—William Dreiser. He’s a sweet old man who had been coming to see the transformation of his childhood home and never meant to scare anyone. He and his brother sold the house long ago, and his brother has since passed away. The box of belongings was the only reminder he had of their mother. With tears in his eyes, Dreiser thanks the kind family for their discoveries. They invite him to the birthday party for Tom’s grandmother. On top of that, Biscuit the Cat, who had grown fond of Dreiser, moves in with him. The cat no longer runs away, and Dreiser is no longer alone.
The estate is restored, and the family gathers for the grandmother’s anniversary celebration. Everyone is delighted with Tom and Nina’s work. And Nina shares joyful news—she is expecting a child. Soon, the house will be filled with children’s laughter.
Visual style: Cartoonish, with adorable characters and large eyes (see the image below). Great attention to detail in the garden and interior. Bright, vibrant colors. Cutscenes involving forgotten items are drawn more realistically, not animated, and resemble illustrations from an old book.
Art Design Brief (Characters, Locations):
Nina Green:
Kind-hearted, dreamy, takes things to heart. Slim build, looks 20-25 years old. Long, wavy chestnut hair. Brown eyes. Outfit: a straw hat with a narrow brim, short-sleeved t-shirt, denim overall shorts, sneakers.
Tom Green:
Cheerful, straightforward, sociable. Moderately muscular build, looks 25-30 years old. Short, light brown hair, stubble, blue eyes. Outfit: a red plaid shirt with rolled-up sleeves, blue jeans, brown boots.
Nina’s mother – Mary-Ann:
Slim build, 50 years old. Grey eyes. Eccentric, bold personality. Her extravagant clothing style includes glasses, a bright magenta skirt suit, a white blouse, high-heeled shoes, and large emerald earrings. Her hairstyle resembles Meryl Streep’s in The Devil Wears Prada. Her overall style is inspired by Pedro Almodóvar’s muses, like Marisa Paredes.
Location: Winter Garden
A sunroom attached to the left side of the house, with floor-to-ceiling windows. It serves as a space for both relaxation and growing warm-climate plants. In the beginning, it appears overgrown and neglected, just like other parts of the house. Outside, the garden is covered in ivy. Inside, there’s a fountain on the left side and a table with two chairs on the right. After renovation, the winter garden flourishes again, and its design depends on the player’s choices. They can select various houseplants, vertical greenery, hanging plants, tables, chairs, fountains, flooring, and window styles. Reference image below.
Humorous dialogue reflecting the characters’ personalities (the entire dialogue no more than 300 characters, including spaces):
Dialogue between Nina and her mother, Mary-Ann, in the winter garden:
Nina: Admit it, Mom, the garden is gorgeous.
Mary-Ann: Thanks to me!
Nina: Of course…
Mary-Ann: By the way, there’s a bug in your hair.
Nina: Must’ve been working hard in the garden!
Mary-Ann: Need help? I just had my nails done. I can offer moral support.
Nina: I could use real help. I need to order chairs.
Mary-Ann: Just not in white—it makes me look bigger.
Why the game will be successful:
This game combines popular genres for women—“match-3” and puzzles (they alternate, so the game never feels repetitive)—along with favorite themes: home, garden, and family. The game reminds players of the importance of family bonds and teaches them to be more attentive and kind to one another. With a captivating, touching storyline, colorful characters, and beautiful home details, players will be motivated to continue playing to discover the end of the Green family’s story (though it never truly ends).
St. Petersburg, 2020




